She has access to a wide array of useful movement options, especially when in the air. Mobility: Valentine is arguably the most mobile character in the game.Playstyle Valentine is a mobile all-rounder that specializes in whiff punishing bad approaches. Because of that and her limited assist options she's often played on point. With the aid of an assist she can load and apply poison in the same combo. She has a special mechanic where she loads a vial of poison, then can apply one of three status effects to the opponent on hit: damage over time, increased hitstun, or extra input delay. It's also worth noting her air hurtbox is very small which passively aids in her evasion ability and makes her feel difficult to catch against a Valentine with good movement. jMP is multi hit with many active frames, and jHP has a good crossup hitbox. Doing the fastest possible backdash > airdash > jMP or jHP is a strong way to attack with an airdash up close since it's faster than her IAD. This is a strong tool both for evasion and offense, since you can shift your movement forward if they whiff. On the ground, she can backdash which puts her airborne, then cancel the backdash into an airdash by simply tapping forward. She also has air shurikens (j236P) which control the air to ground angle and stalls her air momentum. She has both a double jump and an airdash that moves upwards slightly. Valentine is an evasive character with good control over the air game. She keeps to herself, so much of her true nature and personality are unknown. Now Valentine dutifully serves the Skullgirl, carrying out her will from the shadows. Before meeting their end at the hands of the Skullgirl, the Last Hope worked for the mysterious Lab Zero and performed duties ranging from reconnaissance and sabotage to advanced research. Valentine is the only survivor of the Last Hope, a group of special Anti-Skullgirl Lab operatives.
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